[■] DIGITAL_DUNGEONS v1.1.4
CORP infrastructure as crawlable space. Rooms are servers, server elements are obstacles, and CORP agents are monsters.
YOU HAVE ONE OBJECTIVE:
INSIDIUM is an analog horror dungeon-crawling challenge RPG about a small hacking crew breaching a megacorporation that runs the world. The good news? CORP has terrible security hygiene. The bad news? They will hunt you down.
Insidium is a compact OSR dungeon crawler with boardgame-like structure. You and your crew breach CORP subsidiaries, crawl their infrastructure, extract evidence, and leak it to a brainwashed public that may not even still be listening.
Each player runs one OPERATOR and selects one PATRON. Operators don't suffer hit points of damage. They escape, die, or CORP kidnaps them.
Format: tabletop RPG. Crew: small hacking team. Best for oneshots and six to eight session challenge campaigns. Structure: procedural, item-forward, escalating. Win: CORP exposed with public signal still intact. Lose: anything else.
One core loop with multiple phases where CORP can track everything you do.
CORP ALERTNESS +0
$ list --installed
CORP infrastructure as crawlable space. Rooms are servers, server elements are obstacles, and CORP agents are monsters.
Half the game happens in the physical world involving safehouses, raids, and evasion of physical traces.
Your gear is a major component of your character sheet, marking the difference betwene success and failure.
The marketplace rerolls periodically. Things for sale today might be gone tomorrow, so plan accordingly.
PUBLIC SIGNAL is the win condition and CORP ALERTNESS is how much CORP wants your crew to disappear.
Procedural targets, servers, loot, and counterattacks. No two campaigns ever crawl the exact same CORP infrastructure.
REMINDER: Exposing CORP means nothing if no one is listening. Protect your public signal.
CORP Alertness is global. Every bit of noise is your crew's problem. As alertness rises, CORP starts playing offence.
/!\ WARNING: SAFEHOUSE HEAT EXCEEDS RECOMMENDED THRESHOLD
Location: Rental Unit L932. Heat: high. Compromised by traced movement and poor luck. Raid forecast: probable.
In INSIDIUM, maintaining the condition of your safehouse is crucial. CORP can find it, monitor it, and raid it. Rent directly from CORP or browse the marketplace for cold safehouses. Just remember that CORP rentals are cheap for a reason.
CORP might have a trace running.
Do not attempt rescue. CORP retains all seized personnel under the Mindfullness Program™.
Painfully optimistic. Statistically this will not last.
Each player runs one operator and chooses one patron. Operators escape, die, or get kidnapped depending on how you play. Replacement operators are available on lower difficulties. Grief is optional, but your failure is not.
INSIDIUM is a Patronage Realm: a compact, highly customized gameplay setting built on the Patronage RPG system. It is a flagship example of how far a Realm can be designed, showcasing unique structure, procedural generation, and adversarial escalation.
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