- SECURITY
- laughable (exterior)
- EVIDENCE
- behavioral data on 40M citizens
- SERVERS
- 12-18 rooms
/TARGETS
SUBSIDIARY INDEX — SOURCE UNKNOWN
=== AN ADVERSARIAL CAMPAIGN IS A SEQUENCE OF TARGETS ===
CORP is mysterious, but many of its subsidiaries are known. An adversarial campaign is a chain of CORP targets and consists of both a physical location and a digital network. Every target holds unique evidence that might point towards another. Breach them in sequence, and get to the heart of CORP with a finale target.
Targets escalate, so early subsidiaries have laughable security while later ones are lethal, remote, and insulated.
=== ANATOMY OF A DIGITAL DUNGEON ===
A digital dungeon is a network of servers. Each room is a server, and server elements are data, barriers, and evidence. Enemies are CORP.
Every digital network plays like a dungeon because it is one. Rooms are servers. Their elements such as records, barriers, and evidence are the objective. CORP defenders are the problem. Push deeper for better evidence, eventually getting a full compromise and locating a key to the next subsidiary.
=== SAMPLE DOSSIERS ===
- SECURITY
- active day patrols
- EVIDENCE
- unknown
- SERVERS
- 8-12 rooms
- SECURITY
- justified
- EVIDENCE
- [UNETHICAL]
- SERVERS
- 24-30 rooms
=== INFILTRATE. EXFILTRATE. LEAK. REPEAT. ===
Evidence is key. Extracting it is the objective and leaking it is the progression condition. Stay careful to wound CORP while keeping your crew's Public Signal alive.