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/OPERATORS

CREW MANIFEST — PERSONNEL ARE A RESOURCE

=== ONE OPERATOR. ONE PATRON. ===

Each player runs exactly one operator — the person in the chair, in the vent, in the building, and selects one patron. Patrons reward particular behaviors and supply Patronage Tokens, whioch can be spent for special patron abilities. Your crew is small, every member matters, and every loss hurts.

=== OPERATOR STATUS ===

Operator status codes: Alive — still useful. Compromised — CORP is interested. Taken — kidnapped by CORP. Dead — time to look at replacement options.

Your operator does not take traditional damage, so there are no hit points to track. When a situation goes south, an operator either escapes, dies, or is kidnapped by CORP. Whether and how operators can be replaced depends on the target difficulty your table chooses: generous on sandbox and beginner, less forgiving on veteran, and Highly Balanced™ on nightmare.

=== SAMPLE CREW ===

OPERATOR: “bee$knee$ALIVE
Patron
The Wraith
Specialty
mainframe intrusion
Last seen
Safehouse 2

CORP might have a trace running.

OPERATOR: “987vtTAKEN
Patron
The Specter
Specialty
signal & leaks
Last seen
Rental Unit D234

Do not attempt rescue. CORP retains all seized personnel under the Mindfullness Program™.

OPERATOR: “C@nn1balCOMPROMISED
Patron
The Eidolon
Specialty
physical intrusion
Last seen
CORP Civic Wellness HQ

Painfully optimistic. Statistically this will not last.

=== GRIEF IS OPTIONAL ===

Losing an operator costs your crew time, money, and possibly public signal, but it doesn't necessarily fail a target. The crusade outlives its soldiers, which ironically is probably how CORP would put it in a recruitment brochure.